Abstract Online human action takes on forms which are characteristic of each platform and community. At the same time, societal phenomena are present in technologically mediated interaction. This dissertation explores how this kind of complex activity emerges, and how it affects opportunities for equal participation of minorities. This dissertation explores these issues in a massively multiplayer online role-playing game, World of Warcraft (Blizzard Entertainment, 2004). The study considers discriminatory practices discernible in World of Warcraft game culture by describing the discursive network of gender, social ability and the demands of the game. Players on occasion reference this network to justify valuing aspects of gender and abilit...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
The massively multiplayer online role-playing game World of Warcraft has become one of the most popu...
Tutkimuksessa tutkittiin World of Warcraft-kiltapelaajien ajankäyttöä sekä peliyhteisön sosiaalista ...
This paper focuses on the female gender position in World of Warcraft. The paper analyses the gam...
This thesis examines how gamers construct sex and gender in the online game World of Warcraft (WoW),...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
This thesis is a study of interaction and communication in online games from a gender perspective w...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
As society shifts towards spending more time online for business and leisure, examining human behavi...
In the wake of recent discourses growing around metaphors like globalization and information age, in...
As a result of technological advancement and exponential increases in global access, cross-disciplin...
The design of multiplayer games controls the sociality players can engage in. Previous research into...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
The massively multiplayer online role-playing game World of Warcraft has become one of the most popu...
Tutkimuksessa tutkittiin World of Warcraft-kiltapelaajien ajankäyttöä sekä peliyhteisön sosiaalista ...
This paper focuses on the female gender position in World of Warcraft. The paper analyses the gam...
This thesis examines how gamers construct sex and gender in the online game World of Warcraft (WoW),...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
This thesis is a study of interaction and communication in online games from a gender perspective w...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
As society shifts towards spending more time online for business and leisure, examining human behavi...
In the wake of recent discourses growing around metaphors like globalization and information age, in...
As a result of technological advancement and exponential increases in global access, cross-disciplin...
The design of multiplayer games controls the sociality players can engage in. Previous research into...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
A case study of a World of Warcraft guild explores the relationship between participatory surveillan...
The massively multiplayer online role-playing game World of Warcraft has become one of the most popu...