Abstract Although digital games have become a constituent part of young children’s lives, not enough is known about the kinds of meanings children give to games and gaming. This qualitative study contributes to resolving this need by engaging 26 5- to 7-year-old Finnish preschoolers in an open-ended drawing task to answer the following research questions: What aspects of digital games appear meaningful for young children when they act as game designers? Why are these aspects meaningful for young children? The findings suggest that children are not mere passive consumers of digital games but are agentic meaning-makers who are capable of critically evaluating digital games when a safe and supportive space and the appropriate medium are provi...
The primary aim of this paper is to look into the game related practices and significances of games....
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Abstract In this study, 5-to7-year-old Finnish children were asked to show, by drawing a design, wh...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This study explores very young children performing and talking about game characters in their everyd...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Abstract In addition to gaming, there are many other activities around digital games. These metagam...
For a child playing games is very important, because through it, he gets to know the world. It also...
Abstract This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103)...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103) to explo...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
This article provides a synthesis of a group of research studies conducted to better understand in w...
The primary aim of this paper is to look into the game related practices and significances of games....
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Abstract In this study, 5-to7-year-old Finnish children were asked to show, by drawing a design, wh...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This study explores very young children performing and talking about game characters in their everyd...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Abstract In addition to gaming, there are many other activities around digital games. These metagam...
For a child playing games is very important, because through it, he gets to know the world. It also...
Abstract This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103)...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103) to explo...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
This article provides a synthesis of a group of research studies conducted to better understand in w...
The primary aim of this paper is to look into the game related practices and significances of games....
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...