Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due to the elements of surprise and simulation, these games potentially engage and inspire their target groups more than traditional methods. Health games are SGs that provide a new model of maintaining and developing mental and physical capabilities for all age groups. The current study focused on the use of SGs in health care. The research goal was to identify the role of multidisciplinary expertise in developing SGs. Design science research (DSR) techniques were adopted in this study to identify the role of versatile expertise in the health-care context. From the perspective of DSR, this study provides new tools and a method — a rapid protot...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due to the e...
Abstract Health-care service providers are searching for new digital tools to support their custome...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
As part of the SEED project a serious game was designed to help a service user group based in a Psyc...
The design of new and improved work processes and work environments in healthcare is an important bu...
Long-term health risks associated with unhealthy lifestyles present a significant current and future...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due to the e...
Abstract Health-care service providers are searching for new digital tools to support their custome...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
As part of the SEED project a serious game was designed to help a service user group based in a Psyc...
The design of new and improved work processes and work environments in healthcare is an important bu...
Long-term health risks associated with unhealthy lifestyles present a significant current and future...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...