Abstract Although it is commonly known that young people are active online users, the challenge is, how to attract them to use job-seeking services. Using game design elements in non-game context to create immersive experiences can have a significant impact on the usage of motivation. Our interest was to examine how to find solutions that make the elements of gamification and human skills complement each other in the best possible way. The project’s objective was to build a platform using game technologies that bridge isolated young people and work services together for the purpose of helping young people in their job-seeking activities. After extensive research and prototyping, a gamified design for the main application was selected, and ...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Organizations have moved away from traditional classroom-based training to online training whereby e...
Young unemployed individuals have often been struggling from an early age with disabilities or unfor...
Prolonged unemployment can lead to depression and a loss of selfesteem. Gamification is a strategy t...
Prolonged unemployment can lead to depression and a loss of self-esteem. Gamification is a strategy ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
As the competition for software grows companies are searching for methods of keeping users intereste...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Organisations are currently lacking in developing and implementing business systems in meaningful wa...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Gamification, generally understood as the application of game elements and design concepts in non-ga...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Organizations have moved away from traditional classroom-based training to online training whereby e...
Young unemployed individuals have often been struggling from an early age with disabilities or unfor...
Prolonged unemployment can lead to depression and a loss of selfesteem. Gamification is a strategy t...
Prolonged unemployment can lead to depression and a loss of self-esteem. Gamification is a strategy ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
As the competition for software grows companies are searching for methods of keeping users intereste...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Organisations are currently lacking in developing and implementing business systems in meaningful wa...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Gamification, generally understood as the application of game elements and design concepts in non-ga...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Organizations have moved away from traditional classroom-based training to online training whereby e...
Young unemployed individuals have often been struggling from an early age with disabilities or unfor...