Abstract The Experience Sampling Method is used to capture high-quality in situ data from study participants. This method has become popular in studies involving smartphones, where it is often adapted to motivate participation through the use of gamification techniques. However, no work to date has evaluated whether gamification actually affects the quality and quantity of data collected through Experience Sampling. Our study systematically investigates the effect of gamification on the quantity and quality of experience sampling responses on smartphones. In a field study, we combine event contingent and interval contingent triggers to ask participants to describe their location. Subsequently, participants rate the quality of these entries...
In this paper we discuss a gamified data collection instrument that is designed to indirectly collec...
Fueled by the digitalization of travel survey methods, “gamification” or the use of game elements in...
Abstract The mobile phone-based Experience Sampling Method (ESM) enables in situ recording of human ...
© 2019 Niels van BerkelThe widespread availability of technologically-advanced mobile devices has br...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
The Experience Sampling Method (ESM) introduces in-situ sampling of human behaviour, and provides re...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
This chapter explores the use of Experience Sampling Method (ESM) in a qualitative research design, ...
Experience Sampling Method is a modern approach of studying human behavior. This research methodolog...
Smartphones provide the capability to perform in-situ sampling of human behavior using Experience Sa...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
none4siThe mobile phone-based Experience Sampling Method (ESM) enables in situ recording of human be...
Abstract The Experience Sampling Method is widely used to collect human labelled data in the wild. ...
In this paper we discuss a gamified data collection instrument that is designed to indirectly collec...
Fueled by the digitalization of travel survey methods, “gamification” or the use of game elements in...
Abstract The mobile phone-based Experience Sampling Method (ESM) enables in situ recording of human ...
© 2019 Niels van BerkelThe widespread availability of technologically-advanced mobile devices has br...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
The Experience Sampling Method (ESM) introduces in-situ sampling of human behaviour, and provides re...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
This chapter explores the use of Experience Sampling Method (ESM) in a qualitative research design, ...
Experience Sampling Method is a modern approach of studying human behavior. This research methodolog...
Smartphones provide the capability to perform in-situ sampling of human behavior using Experience Sa...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
none4siThe mobile phone-based Experience Sampling Method (ESM) enables in situ recording of human be...
Abstract The Experience Sampling Method is widely used to collect human labelled data in the wild. ...
In this paper we discuss a gamified data collection instrument that is designed to indirectly collec...
Fueled by the digitalization of travel survey methods, “gamification” or the use of game elements in...
Abstract The mobile phone-based Experience Sampling Method (ESM) enables in situ recording of human ...