Abstract In this demo paper we describe the development process and technical implementation of an interactive Virtual Reality (VR) application dubbed Virtual Library. The application utilizes consumer VR hardware and Unreal Engine to provide an immersive virtual interface to a physical library and its selected services, as well as browsing of literature content in aesthetic fantasy realms. The prototype is publicly available at the Oulu City Library
XR Immersive media (virtual, augmented and mixed reality) is being introduced into public libraries....
In this session, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), eXtended Reality ...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
183-190The paper aims to determine whether AR and VR library services are useful and, if so, what ar...
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
From the theoretical framework of text-estrangement and text-approachment the essay attempts to inve...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Abstract: We report on a pilot project to evaluate the usability of the VRLibrary, a desktop virtual...
Abstract In this paper virtual reality technology and how libraries might be affected by this techn...
XR Immersive media (virtual, augmented and mixed reality) is being introduced into public libraries....
In this session, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), eXtended Reality ...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
183-190The paper aims to determine whether AR and VR library services are useful and, if so, what ar...
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
From the theoretical framework of text-estrangement and text-approachment the essay attempts to inve...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Abstract: We report on a pilot project to evaluate the usability of the VRLibrary, a desktop virtual...
Abstract In this paper virtual reality technology and how libraries might be affected by this techn...
XR Immersive media (virtual, augmented and mixed reality) is being introduced into public libraries....
In this session, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), eXtended Reality ...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...