Nowadays, the presence of technologies in people’s daily life is constantly increasing and, consequently, accessing information is easier. Keeping this in mind and allying it to the need to captivate students attention to take advantage of activities and events, TechPaper game was created. The goal of this game is to stimulate the interest of the participants by being captivating, disruptive, innovative, and because it consisted of a set of fun challenges, very enriching (soft and hard skills) and practiced outdoors. The TechPaper was created entirely from scratch by students in articulation with a professor of the information systems department, with the purpose of including the game in the event (TSI.2.MARKET) and integrate all the partic...
[EN] Information technology has supported learning in many different ways as improvements in communi...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
A specific feature of the modern educational services market is a high degree of global competition....
Internet of Things (IoT) in combination with game based learning offers new possibilities to improve...
This paper assumes that the student may be motivated to seek knowledge through various mechanisms, a...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
Game-based learning has been recognized as an important alternative or supplement to traditional in-...
This study addresses the learning of Information and Communication Technologies (ICT) concepts by ph...
The tight connection which occurs between entertainment and education has originated what is defined...
The goal of this paper is to explore and evaluate the utility of different strategies used in educat...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
To gain a better understanding of the process through which technology users become technology creat...
Many learning technologies have emerged in education, often called educational games, along with tec...
The general interest in the web as a medium for sharing and distributing information has reached for...
[EN] Information technology has supported learning in many different ways as improvements in communi...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
A specific feature of the modern educational services market is a high degree of global competition....
Internet of Things (IoT) in combination with game based learning offers new possibilities to improve...
This paper assumes that the student may be motivated to seek knowledge through various mechanisms, a...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
Game-based learning has been recognized as an important alternative or supplement to traditional in-...
This study addresses the learning of Information and Communication Technologies (ICT) concepts by ph...
The tight connection which occurs between entertainment and education has originated what is defined...
The goal of this paper is to explore and evaluate the utility of different strategies used in educat...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
To gain a better understanding of the process through which technology users become technology creat...
Many learning technologies have emerged in education, often called educational games, along with tec...
The general interest in the web as a medium for sharing and distributing information has reached for...
[EN] Information technology has supported learning in many different ways as improvements in communi...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
A specific feature of the modern educational services market is a high degree of global competition....