This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games, to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed simulation games.status: publishe
Industrial and service sectors offer potential for cost-effective energy savings. Yet underinvestmen...
Abstract: Learning scientists are increasingly turning to computer and video games as tools for lear...
In a two year design research project, a serious game was developed in a close collaboration of educ...
This paper presents and motivates the development of a techno-economic education package, consisting...
This paper presents and motivates the development of a techno-economic education package, consisting...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The decline of fresh-enrolled students and the increase in the number of dropouts in electrical engi...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper presents an instance of a web-based stand-alone simulation game aimed at teaching electri...
This paper presents an assessment of an educational game for teaching the efficient use of electrici...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
It has been reported that electrical engineering schools might be facing a decline in newly enrolled...
This paper presents our experiences in using an approach to teaching and learning that incorporates ...
Educational simulations and serious games hold great potential for creating engaging and productiv...
Simulation technologies have become the corner stone of many training programs, from simple game–pla...
Industrial and service sectors offer potential for cost-effective energy savings. Yet underinvestmen...
Abstract: Learning scientists are increasingly turning to computer and video games as tools for lear...
In a two year design research project, a serious game was developed in a close collaboration of educ...
This paper presents and motivates the development of a techno-economic education package, consisting...
This paper presents and motivates the development of a techno-economic education package, consisting...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The decline of fresh-enrolled students and the increase in the number of dropouts in electrical engi...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper presents an instance of a web-based stand-alone simulation game aimed at teaching electri...
This paper presents an assessment of an educational game for teaching the efficient use of electrici...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
It has been reported that electrical engineering schools might be facing a decline in newly enrolled...
This paper presents our experiences in using an approach to teaching and learning that incorporates ...
Educational simulations and serious games hold great potential for creating engaging and productiv...
Simulation technologies have become the corner stone of many training programs, from simple game–pla...
Industrial and service sectors offer potential for cost-effective energy savings. Yet underinvestmen...
Abstract: Learning scientists are increasingly turning to computer and video games as tools for lear...
In a two year design research project, a serious game was developed in a close collaboration of educ...