In this paper, we propose a compression algorithm for color data in 3D semi-regular meshes. To enable the zerotree coding, an irregular mesh is preconverted to a semi-regular mesh via simplification and refinement. In the simplification, we use the color information to select collapsing edges adaptively, so that the color distortions of simplified meshes are alleviated. Moreover, in the refinement, we employ two color prediction methods: the butterfly prediction and the nearest prediction. It is shown that the nearest prediction provides more accurate prediction results. Simulation results on real 3D objects demonstrate that the proposed algorithm provides a promising compression performance
International audienceWe introduce a new patch-based multi-resolution analysis of semi-regular mesh ...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
A novel scheme for single-rate compression of material and texture attributes for triangular meshes ...
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
International audienceThis paper presents a new lossless, cluster-based randomly-accessible and prog...
International audienceProgressive mesh compression techniques have reached very high compression rat...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
International audienceIn this paper, we introduce a new formalism for mesh geometry prediction. We d...
In the field of compression, the type of 3D models traditionally considered is that of polygonal mes...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
International audienceIn this paper we present a new framework, based on subdivision surface fitting...
In this paper, we propose an efficient compression algorithm for 3D triangular mesh, which is compos...
International audienceWe introduce a new patch-based multi-resolution analysis of semi-regular mesh ...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
A novel scheme for single-rate compression of material and texture attributes for triangular meshes ...
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way....
International audienceThis paper presents a new lossless, cluster-based randomly-accessible and prog...
International audienceProgressive mesh compression techniques have reached very high compression rat...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
International audienceIn this paper, we introduce a new formalism for mesh geometry prediction. We d...
In the field of compression, the type of 3D models traditionally considered is that of polygonal mes...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
International audienceIn this paper we present a new framework, based on subdivision surface fitting...
In this paper, we propose an efficient compression algorithm for 3D triangular mesh, which is compos...
International audienceWe introduce a new patch-based multi-resolution analysis of semi-regular mesh ...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
A novel scheme for single-rate compression of material and texture attributes for triangular meshes ...