Although problems with online game use are gaining concerns, high-risk traits associated with excessive online gaming are not yet understood. Immersive tendency was suggested as the personality trait to behave playfully and to become involved in continuous stimuli. Because immersive tendency can be assessed through everyday activities, it may be used to find a risk group for excessive online gaming. We investigated the difference in immersive tendency, problematic online gaming, and problematic Internet use between 21 male university students with excessive online gaming and 21 matched controls. Higher immersive tendency was observed in participants with excessive online gaming. The immersive tendency can reflect an individual???s susceptib...
Internet-gaming disorder (IGD) has become a clinically relevant phenomenon worth investigating with ...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Excessive online behaviors refer to harmful or disproportionate use of digital network applications....
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a lar...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological ...
The present study explored pathological online video game dependence among adolescent and young adul...
Research that has examined the relationships between Internet gaming disorder (IGD) and personality ...
Internet-gaming disorder (IGD) has become a clinically relevant phenomenon worth investigating with ...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Excessive online behaviors refer to harmful or disproportionate use of digital network applications....
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a lar...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological ...
The present study explored pathological online video game dependence among adolescent and young adul...
Research that has examined the relationships between Internet gaming disorder (IGD) and personality ...
Internet-gaming disorder (IGD) has become a clinically relevant phenomenon worth investigating with ...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...