Soft skills are increasingly important to the engineering profession and course modifications are often needed to ensure students have opportunities to practice them prior to graduation. This suggests that engineering programs need to go beyond simply offering industry-based capstone courses and internships. Role-play has a long history as a tool for learning. It can be used to simulate real world practices in environments where consequences can be mitigated safely. In this paper, we discuss the use of team role-play activities to simulate the experience of working in a professional, game development studio as a means of enhancing an advanced undergraduate game design course. In conjunction with the role-play, a gamification framework was u...
Engineering students need complex skills to be effective in college and post-graduate employment. Be...
Software Engineering courses play an important role for preparing students with the right knowledge ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Software engineering is the establishment and use of sound engineering principles in order to obtain...
For Computing degree programmes that don't currently include industry placements, strategies need to...
Purpose – In today’s complex society, there is an increasing demand to include a wider set of skills...
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular a...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
Software engineering discipline needs promoting and responding to the demands of the software indust...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
Teaching Software Engineering students raises a number of challenges; in particular that student dev...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Role playing allows engineering students to participate in many activities in which professional eng...
The purpose of this research is to analyze the effectiveness, and student\u27s self-reported engagem...
Software engineering Software engineering subject is a very important to every computer science stud...
Engineering students need complex skills to be effective in college and post-graduate employment. Be...
Software Engineering courses play an important role for preparing students with the right knowledge ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Software engineering is the establishment and use of sound engineering principles in order to obtain...
For Computing degree programmes that don't currently include industry placements, strategies need to...
Purpose – In today’s complex society, there is an increasing demand to include a wider set of skills...
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular a...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
Software engineering discipline needs promoting and responding to the demands of the software indust...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
Teaching Software Engineering students raises a number of challenges; in particular that student dev...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Role playing allows engineering students to participate in many activities in which professional eng...
The purpose of this research is to analyze the effectiveness, and student\u27s self-reported engagem...
Software engineering Software engineering subject is a very important to every computer science stud...
Engineering students need complex skills to be effective in college and post-graduate employment. Be...
Software Engineering courses play an important role for preparing students with the right knowledge ...
Gamification is usually defined as the use of game structure components in circumstances that are no...