The reliability of algorithms for room acoustic simulations has often been confirmed on the basis of the verification of predicted room acoustical parameters. This paper presents a complementary perceptual validation procedure consisting of two experiments, respectively dealing with speech intelligibility, and with sound source front–back localisation. The evaluated simulation algorithm, implemented in software ODEON, is a hybrid method that is based on an image source algorithm for the prediction of early sound reflection and on ray-tracing for the later part, using a stochastic scattering process with secondary sources. The binaural room impulse response (BRIR) is calculated from a simulated room impulse response where information about t...
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is ...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
On the basis of a statistical evaluation of the binaural sound source localization performance durin...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
This study systematically compares acoustic simulation and in-situ measurement in terms of speech tr...
The front-back sound localization performance of human subjects was investigated in 3 virtual rooms ...
A simulation environment is used for the perceptual evaluation of sound pickup and reproduction tech...
In every-day listening the auditory event perceived by a listener is determined not only by the soun...
In recent years, Virtual Reality (VR) has become a powerful tool in studies involving perceptual eva...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
The acoustics of a concert hall, or any other room, are generally assessed by measuring room impulse...
In order to make full use of their potential to replace experiments in real rooms, auralizations mus...
Sound fields in rooms, including the complex interactions between propagating sound waves and the r...
A novel loudspeaker-based room auralization (LoRA) system has been proposed to generate versatile an...
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is ...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
On the basis of a statistical evaluation of the binaural sound source localization performance durin...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
This study systematically compares acoustic simulation and in-situ measurement in terms of speech tr...
The front-back sound localization performance of human subjects was investigated in 3 virtual rooms ...
A simulation environment is used for the perceptual evaluation of sound pickup and reproduction tech...
In every-day listening the auditory event perceived by a listener is determined not only by the soun...
In recent years, Virtual Reality (VR) has become a powerful tool in studies involving perceptual eva...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
The acoustics of a concert hall, or any other room, are generally assessed by measuring room impulse...
In order to make full use of their potential to replace experiments in real rooms, auralizations mus...
Sound fields in rooms, including the complex interactions between propagating sound waves and the r...
A novel loudspeaker-based room auralization (LoRA) system has been proposed to generate versatile an...
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is ...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...