In this paper we report on a design research study of meaningful play in elderly life. Using a combination of contextual inquiries and participatory design sessions we researched passions in elderly life and explored attractive game concepts. We conclude that in order to provide meaningful play for elderly citizens, digital games should not only include themes that are associated with elderly life, but more importantly 1) foster connectedness, 2) cultivate oneself and others and 3) contribute to society.status: publishe
Although digital games have the potential to improve the social, mental and physical well-being of e...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Despite a marked increase in the use of digital games among older persons, there is insufficient res...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Games for older adults have previously been explored with a focus on improving older adults’ well-be...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Although digital games have the potential to improve the social, mental and physical well-being of e...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Despite a marked increase in the use of digital games among older persons, there is insufficient res...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Games for older adults have previously been explored with a focus on improving older adults’ well-be...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Although digital games have the potential to improve the social, mental and physical well-being of e...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...