I will present the ongoing work with the introductory chapter of my compilation thesis, in which four studies are addressing: different kinds of participation, participatory identities, characteristics of learning in digital gaming communities and digital play as the ‘where’ for children´s learning. The thesis will therefore add to the educational research field taking its interest in connecting children´s out-of-school learning experiences to their learning in school, by recognising and building upon children’s familiarity with digital cultures and digital literacies. The overarching research question of the thesis is: What aspects, from children´s participation in digital play communities, appear to be of significance for connecting child...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This book explores the shifting geographies and contexts of children's play and learning. The author...
I will present the ongoing work with the introductory chapter of my compilation thesis, in which fou...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to contribute with knowledge about children’s out-of-school learning in dig...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
© 2021 Jane MavoaThis thesis is about children’s digital play and the contexts in which it occurs. I...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This book explores the shifting geographies and contexts of children's play and learning. The author...
I will present the ongoing work with the introductory chapter of my compilation thesis, in which fou...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to contribute with knowledge about children’s out-of-school learning in dig...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
© 2021 Jane MavoaThis thesis is about children’s digital play and the contexts in which it occurs. I...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This book explores the shifting geographies and contexts of children's play and learning. The author...