W niniejszej pracy przeprowadzono badania nad zachowaniami graczy w interakcji z kontrolerem ruchowym Microsoft Kinect i prostą grą komputerową. Zaimplementowano aplikację - grę zapisującą ruchy graczy do bazy danych. Zgromadzone dane zostały poddane analizie, a na podstawie wyników wywnioskowano pewne specyficzne zachowania graczy w zależności od czynników takich jak doświadczenie, czas spędzony w grze czy obciążenie kończyny oraz poczynione obserwacje.This thesis contains studies of the behavior of players interacting with Microsoft Kinect mobility controller and a simple computer game. Application used for studies was recording the movements of players to the database. Collected data were analyzed then. Based on the results, some specif...
There are a lot of studies that use Microsoft Kinect as its device to interact with the system, eith...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
Title: Atomix for Microsoft Kinect for Windows Author: Vladimír Mach Department: Department of Softw...
W dzisiejszym, pełnym informacji świecie, mózg człowieka powinien być w stanie w przetwarzać orazmag...
W artykule przedstawiono autorską metodę badania reakcji człowieka na dźwięk przestrzenny. Wykorzyst...
Recent years have witnessed great improvements in ways of game controlling yielding to higher level ...
The main goal of this diploma thesis is to present the Microsoft Kinect sensor and to describe the m...
This paper investigates the capability of Kinect sensor as interactive technology and discusses how ...
Tematem tej pracy jest ocena precyzji działania kontrolera Kinect. Na potrzeby tego został opracowan...
The bachelor work's topic is utilization of input device XBOX Kinect. The theoretical part focuses o...
The current focus on the use of new technologies and media for teaching-learning purposes has led to...
Research into new interaction devices has garnered much attention in recent years. A key factor in d...
Práce je zaměřena na možnosti interakce s objekty ve 3D prostředí. Pro snímaní uživatele je použit h...
Improvements in ways of game controlling in recent years yielded higher level of interaction. Releas...
The aim of this master's thesis was to create a user interface that allows controlling the PC using ...
There are a lot of studies that use Microsoft Kinect as its device to interact with the system, eith...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
Title: Atomix for Microsoft Kinect for Windows Author: Vladimír Mach Department: Department of Softw...
W dzisiejszym, pełnym informacji świecie, mózg człowieka powinien być w stanie w przetwarzać orazmag...
W artykule przedstawiono autorską metodę badania reakcji człowieka na dźwięk przestrzenny. Wykorzyst...
Recent years have witnessed great improvements in ways of game controlling yielding to higher level ...
The main goal of this diploma thesis is to present the Microsoft Kinect sensor and to describe the m...
This paper investigates the capability of Kinect sensor as interactive technology and discusses how ...
Tematem tej pracy jest ocena precyzji działania kontrolera Kinect. Na potrzeby tego został opracowan...
The bachelor work's topic is utilization of input device XBOX Kinect. The theoretical part focuses o...
The current focus on the use of new technologies and media for teaching-learning purposes has led to...
Research into new interaction devices has garnered much attention in recent years. A key factor in d...
Práce je zaměřena na možnosti interakce s objekty ve 3D prostředí. Pro snímaní uživatele je použit h...
Improvements in ways of game controlling in recent years yielded higher level of interaction. Releas...
The aim of this master's thesis was to create a user interface that allows controlling the PC using ...
There are a lot of studies that use Microsoft Kinect as its device to interact with the system, eith...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
Title: Atomix for Microsoft Kinect for Windows Author: Vladimír Mach Department: Department of Softw...