International audienceThe recent development of Virtual Reality (VR) technologies and interactive visual content faces some important challenges in multimedia processing and Quality of Experience (QoE). Considering omnidirectional, also called 360-degree, content , one major research topic is the development of reliable visual attention models. In this paper, we present a new dataset to study the influence of emotions on eye behavior in omnidirec-tional content. This dataset is based on an eye-tracking experiment where 19 observers have assessed emotional valence and arousal dimensions in 360-degree images. Several analyses are then conducted to compare fixation and saccade features, inter-observer saliency congruency and spatial oculomotor...
This article reports the results of the study related to emotion recognition by using eye-tracking. ...
International audienceResearch on visual attention in 360° content is crucial to understand how peop...
Here we introduce the “Wunderkammer”, a suite of immersive virtual worlds with different types of em...
While immersive media have been shown to generate more intense emotions, saliency information has be...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Eye-tracking technology has become popular recently and widely used in research on emotion recogniti...
Human computer interaction (HCI) is becoming an essential area of study these days. However, most co...
International audienceCentral and peripheral vision during visual tasks have been extensively studie...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceA large number of previous studies showed that emotional stimuli engage more a...
In natural vision both stimulus features and cognitive/affective factors influence an observer's att...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
This article reports the results of the study related to emotion recognition by using eye-tracking. ...
International audienceResearch on visual attention in 360° content is crucial to understand how peop...
Here we introduce the “Wunderkammer”, a suite of immersive virtual worlds with different types of em...
While immersive media have been shown to generate more intense emotions, saliency information has be...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Eye-tracking technology has become popular recently and widely used in research on emotion recogniti...
Human computer interaction (HCI) is becoming an essential area of study these days. However, most co...
International audienceCentral and peripheral vision during visual tasks have been extensively studie...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceA large number of previous studies showed that emotional stimuli engage more a...
In natural vision both stimulus features and cognitive/affective factors influence an observer's att...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
This article reports the results of the study related to emotion recognition by using eye-tracking. ...
International audienceResearch on visual attention in 360° content is crucial to understand how peop...
Here we introduce the “Wunderkammer”, a suite of immersive virtual worlds with different types of em...