International audienceThe perception of rotation gain, defined as a modification of the virtual rotation with respect to the real rotation, has been widely studied to determine detection thresholds and widely applied to redirected navigation techniques. In contrast, Field of View (FoV) restrictions have been explored in virtual reality as a mitigation strategy for motion sickness, although they can alter user's perception and navigation performance in virtual environments. This paper explores whether the use of dynamic FoV manipulations, referred also as vignetting, could alter the perception of rotation gains during virtual rotations in virtual environments (VEs). We conducted a study to estimate and compare perceptual thresholds of rotati...
Efficient navigation requires a good representation of body position/orientation in the environment ...
As observers walk through a 3-D environment with their gaze fixed on a static object,their retinal i...
Using an immersive virtual reality system, we measured the ability of observers to detect the rotati...
International audienceThe perception of rotation gain, defined as a modification of the virtual rota...
International audienceThe perception of rotation gain, defined as a modification of the virtual rota...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
Redirected and amplified head movements have the potential to provide more natural interaction with ...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
Head-mounted display (HMD) systems make it possible to introduce discrepancies between physical and ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
As observers walk through a 3-D environment with their gaze fixed on a static object,their retinal i...
Using an immersive virtual reality system, we measured the ability of observers to detect the rotati...
International audienceThe perception of rotation gain, defined as a modification of the virtual rota...
International audienceThe perception of rotation gain, defined as a modification of the virtual rota...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
Redirected and amplified head movements have the potential to provide more natural interaction with ...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
Head-mounted display (HMD) systems make it possible to introduce discrepancies between physical and ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
Efficient navigation requires a good representation of body position/orientation in the environment ...
As observers walk through a 3-D environment with their gaze fixed on a static object,their retinal i...
Using an immersive virtual reality system, we measured the ability of observers to detect the rotati...