International audienceCurrent Mixed Reality (MR) Head-Mounted Displays (HMDs) offer a limited Field Of View (FOV) of the mixed environment. Turning the head is thus necessary to visually perceive the virtual objects that are placed within the real world. However, turning the head also means loosing the initial visual context. This limitation is critical in contexts like augmented surgery where surgeons need to visually focus on the operative field. To address this limitation we propose to bring virtual objects/widgets back to the users' FOV instead of forcing the users to turn their head. We carry an initial investigation to demonstrate the approach by designing and evaluating three new menu techniques to first bring the menu back to the us...
Although Virtual Reality (VR) environments have seen slower adoption rates than expected among the m...
Summarization: In this paper, we present an innovative approach to design a gaze-controlled Multimed...
Figure 1: Orthogonal and perspective views of the virtual environment used in the experiment (a). Re...
Part 5: Virtual and Augmented Reality IIInternational audienceWe present a design-space and three ne...
Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It...
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existi...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to alter our visual ...
Among the most critical issues in the design of immersive virtual environments are those that deal w...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
IHM’20.21 32e conférence francophone sur l’Interaction Humain-MachineNational audienceMixed Reality ...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
Year after year, technologies are evolving in an incredible rapid pace, becoming faster, more comple...
Although Virtual Reality (VR) environments have seen slower adoption rates than expected among the m...
Summarization: In this paper, we present an innovative approach to design a gaze-controlled Multimed...
Figure 1: Orthogonal and perspective views of the virtual environment used in the experiment (a). Re...
Part 5: Virtual and Augmented Reality IIInternational audienceWe present a design-space and three ne...
Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It...
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existi...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to alter our visual ...
Among the most critical issues in the design of immersive virtual environments are those that deal w...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
IHM’20.21 32e conférence francophone sur l’Interaction Humain-MachineNational audienceMixed Reality ...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
Year after year, technologies are evolving in an incredible rapid pace, becoming faster, more comple...
Although Virtual Reality (VR) environments have seen slower adoption rates than expected among the m...
Summarization: In this paper, we present an innovative approach to design a gaze-controlled Multimed...
Figure 1: Orthogonal and perspective views of the virtual environment used in the experiment (a). Re...