This project focuses on the WPI Gordon Library\u27s Video Game Archive, specifically its items related to the 1979 Mattel Intellivision. The project aims to increase the collection\u27s utility by putting together a detailed history of the console, identifying historically important games and creating protocols for expanding the collection, and creating a station from which researchers can use the Intellivision with supporting documentation for its access and maintenance. The project successfully transformed this collection of materials into an interactive historical record
Over time, more consoles have been released with unique form factors, and technology has become more...
This project covers the design, construction and curation of a museum exhibit called Save the Princ...
Over the past half-century video games have become a significant part of our cultural environment, i...
We have created an archive of video games and related materials, located in the Gordon Library, that...
Our project focused on creating an archive of video game related materials for the Gordon Library\u2...
This research begins with the premise that while video-games have become a pervasive cultural force ...
We have created an archive of video games and related materials, located in the Gordon Library, that...
This project covers the design, construction and curation of a museum exhibit called Save the Princ...
In a world where games are becoming a larger influence in our lives the library needs an updated sys...
https://archive.org/details/consolelivingroom "In an expansion of the Historical Software Collection...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
none5We present an overview or the video games available at the Film Library of Bologna. This instit...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
Currently for the most nostalgic in the world of games, playing a game title on the Super Nintendo o...
The objective of this thesis was to design and implement a video game collection for educational use...
Over time, more consoles have been released with unique form factors, and technology has become more...
This project covers the design, construction and curation of a museum exhibit called Save the Princ...
Over the past half-century video games have become a significant part of our cultural environment, i...
We have created an archive of video games and related materials, located in the Gordon Library, that...
Our project focused on creating an archive of video game related materials for the Gordon Library\u2...
This research begins with the premise that while video-games have become a pervasive cultural force ...
We have created an archive of video games and related materials, located in the Gordon Library, that...
This project covers the design, construction and curation of a museum exhibit called Save the Princ...
In a world where games are becoming a larger influence in our lives the library needs an updated sys...
https://archive.org/details/consolelivingroom "In an expansion of the Historical Software Collection...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
none5We present an overview or the video games available at the Film Library of Bologna. This instit...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
Currently for the most nostalgic in the world of games, playing a game title on the Super Nintendo o...
The objective of this thesis was to design and implement a video game collection for educational use...
Over time, more consoles have been released with unique form factors, and technology has become more...
This project covers the design, construction and curation of a museum exhibit called Save the Princ...
Over the past half-century video games have become a significant part of our cultural environment, i...