Classical protocols for reliable broadcast and consensus provide security guarantees as long as the number of corrupted parties f is bounded by a single given threshold t. If f > t, these protocols are completely deemed insecure. We consider the relaxed notion of multi-threshold reliable broadcast and consensus where validity, consistency and termination are guaranteed as long as f ? t_v, f ? t_c and f ? t_t respectively. For consensus, we consider both variants of (1-?)-consensus and almost-surely terminating consensus, where termination is guaranteed with probability (1-?) and 1, respectively. We give a very complete characterization for these primitives in the asynchronous setting and with no signatures: - Multi-threshold reliable broa...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
Classical protocols for reliable broadcast and consensus provide security guarantees as long as the ...
Broadcast is a fundamental primitive in distributed computing. It allows a sender to consistently di...
Broadcast is a fundamental primitive in distributed computing. It allows a sender to consistently di...
This paper proposes a stack of three Byzantine-resistant protocols aimed to be used in practical dis...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
This paper considers unconditionally secure protocols for reliable broadcast among a set of n player...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
We consider consensus protocols in the model that is most commonly considered for use in state machi...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
Classical protocols for reliable broadcast and consensus provide security guarantees as long as the ...
Broadcast is a fundamental primitive in distributed computing. It allows a sender to consistently di...
Broadcast is a fundamental primitive in distributed computing. It allows a sender to consistently di...
This paper proposes a stack of three Byzantine-resistant protocols aimed to be used in practical dis...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
This paper considers unconditionally secure protocols for reliable broadcast among a set of n player...
International audienceThis paper is on broadcast and agreement in asynchronous message-passing syste...
We consider consensus protocols in the model that is most commonly considered for use in state machi...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
This paper proposes a hierarchy of three Byzantine-resistant protocols aimed to be used in practical...
RapportWe consider asynchronous distributed systems with message losses and process crashes. We stud...