"In this chapter, we offer a critique of the growing use of virtual worlds for children, particularly as tools to teach children the basic elements of storytelling: language, narrative, the creative imagination, and generativity in applying learned skills. We argue that virtual storytelling is not like other forms of storytelling, particularly for children, who are still developing these abilities. There is evidence that digital storytelling through virtual worlds lacks many of the positive aspects of non-digital storytelling, and may even inhibit the development of imagination in children. In this chapter, we review the literature on children and virtual worlds, focusing on the importance and development of the creative imagination in chil...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
AbstractLearning about courtesy and moral values is important in children's development. In order to...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
"In this chapter, we offer a critique of the growing use of virtual worlds for children, particularl...
This article reports on one stage of a project that considered twenty 8–12-years-olds use of Virtual...
Institute for Communicating and Collaborative SystemsImprovisational dramatic role-play activities a...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Close your eyes, relax, take a deep breath. Imagine you are sitting on a beautiful beach with the so...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
The development of new technologies is found inevitable and children interests toward online platfor...
This paper presents an exploratory study that created a Virtual Reality Environment (VRE) to stimula...
Background: Although much has been written about the ways in which new technology might transform ed...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
AbstractLearning about courtesy and moral values is important in children's development. In order to...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
"In this chapter, we offer a critique of the growing use of virtual worlds for children, particularl...
This article reports on one stage of a project that considered twenty 8–12-years-olds use of Virtual...
Institute for Communicating and Collaborative SystemsImprovisational dramatic role-play activities a...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Close your eyes, relax, take a deep breath. Imagine you are sitting on a beautiful beach with the so...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
The development of new technologies is found inevitable and children interests toward online platfor...
This paper presents an exploratory study that created a Virtual Reality Environment (VRE) to stimula...
Background: Although much has been written about the ways in which new technology might transform ed...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
AbstractLearning about courtesy and moral values is important in children's development. In order to...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...