[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is essential when it comes to authentic learning. Nevertheless, conventional textbook usage and English instruction often fail to be learner-engaging. With the help of high-immersion Virtual Reality (VR), language learning can be transformed into a more self-directed learning experience, using a simulated authentic environment to enhance engagement. Therefore, a three-dimensional learning system, Virtual Reality Life English (VRLE), was developed to provide learners with an authentic setting to facilitate communicative ability development. Seventy-two low-achieving junior high school students were recruited as participants. Multiple data sources wer...
Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been prov...
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an impor...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
The main objective of this project was to evaluate the impact of the application of the virtual real...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
Abstract : This research investigates the perceptions of students within the hospitality management...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been prov...
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an impor...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
The main objective of this project was to evaluate the impact of the application of the virtual real...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
Abstract : This research investigates the perceptions of students within the hospitality management...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been prov...
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an impor...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...