Today’s digital society poses a series of challenges for any educational context. Therefore, this paper offers a proposal implemented in four groups from the degrees in Preschool and Primary Education at the University of Murcia to study subjects related to Educational Technology before the final evaluation test. The methodological strategy used was an educational escape room (Jumantic), which was based on both analog and digital resources, since the latter are the least used in proposals similar to the one presented here. This innovation proposal is based on the movie Jumanji and through 9 enigmatic points students are expected to get the key to escape from the temple where they are located. To solve some of the riddles they had to...
En el presente Trabajo Fin de Máster se lleva a cabo una revisión bibliográfica cuyo fin se ha cent...
Los escape room, junto con otras estrategias de aprendizaje lúdico, son una tendencia creciente en l...
In present-day educational contexts, the integration of Information and Communication Technologies (...
This article analyzes and reflects on the implementation of a strategy based on the Game-Based Learn...
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia sustentada e...
In addition to being a well-liked form of recreation, escape rooms have drawn the attention of educa...
The starting point of the project is the current boom behind emerging technologies such as virtual r...
25 páginasIn present-day educational contexts, the integration of Information and Communi-c...
La presente investigación se desarrolla en la línea de la gamificación como método de enseñanza, bas...
Las habitaciones de escape educativas son una estrategia metodológica emergente en la educación supe...
The escape room is a game that may be used to improve students' (men and women) learning and foster ...
The present paper approaches gamma classification as a learning strategy, presenting the benefits de...
El concepto de Escape Room aplicado al ámbito educativo proporciona a los estudiantes una forma amen...
El escape room es una actividad de entretenimiento que puede ser aprovechada para fomentar el aprend...
In present-day educational contexts, the integration of Information and Communication Technologies (...
En el presente Trabajo Fin de Máster se lleva a cabo una revisión bibliográfica cuyo fin se ha cent...
Los escape room, junto con otras estrategias de aprendizaje lúdico, son una tendencia creciente en l...
In present-day educational contexts, the integration of Information and Communication Technologies (...
This article analyzes and reflects on the implementation of a strategy based on the Game-Based Learn...
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia sustentada e...
In addition to being a well-liked form of recreation, escape rooms have drawn the attention of educa...
The starting point of the project is the current boom behind emerging technologies such as virtual r...
25 páginasIn present-day educational contexts, the integration of Information and Communi-c...
La presente investigación se desarrolla en la línea de la gamificación como método de enseñanza, bas...
Las habitaciones de escape educativas son una estrategia metodológica emergente en la educación supe...
The escape room is a game that may be used to improve students' (men and women) learning and foster ...
The present paper approaches gamma classification as a learning strategy, presenting the benefits de...
El concepto de Escape Room aplicado al ámbito educativo proporciona a los estudiantes una forma amen...
El escape room es una actividad de entretenimiento que puede ser aprovechada para fomentar el aprend...
In present-day educational contexts, the integration of Information and Communication Technologies (...
En el presente Trabajo Fin de Máster se lleva a cabo una revisión bibliográfica cuyo fin se ha cent...
Los escape room, junto con otras estrategias de aprendizaje lúdico, son una tendencia creciente en l...
In present-day educational contexts, the integration of Information and Communication Technologies (...