This report presents the work of a master thesis aimed at creating a modern stereoscopic mid-air interaction setup and developing and evaluating gesture-less mid-air interactions on said setup. A mid-air interaction system was created that combined OpenPose’s 2D hand joint detection with the depth data from an Intel depth camera to track a user’s hand position in three dimensions. Four mid-air interactions were developed, three gesture-less, and one gesture-based for comparison. One of the developed gesture-less interactions is capable of 6 Degrees-of- Freedom (DoF). A user study was conducted to test the three gesture-less interactions intuitiveness, the setup’s stereoscopic immersion, and also the task completion speed of the new gesture-...
3D gesture based systems are becoming ubiquitous and there are many mid-air hand gestures that exist...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
This report presents the work of a master thesis aimed at creating a modern stereoscopic mid-air int...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Although manipulating 3D virtual models with mid-air hand gestures had the benefits of natural inter...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Abstract. This paper describes our ongoing research work on deviceless interac-tion using hand gestu...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes the implementation of a device-less interaction ’device ’ using hand gesture re...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
This paper describes the implementation od a deviceless interaction 'device' using hand gesture reco...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. Whil...
3D gesture based systems are becoming ubiquitous and there are many mid-air hand gestures that exist...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
This report presents the work of a master thesis aimed at creating a modern stereoscopic mid-air int...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Although manipulating 3D virtual models with mid-air hand gestures had the benefits of natural inter...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Abstract. This paper describes our ongoing research work on deviceless interac-tion using hand gestu...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes the implementation of a device-less interaction ’device ’ using hand gesture re...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
This paper describes the implementation od a deviceless interaction 'device' using hand gesture reco...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. Whil...
3D gesture based systems are becoming ubiquitous and there are many mid-air hand gestures that exist...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...