Research on self-determination theory has demonstrated that the satisfaction of basic psychological needs improves well-being and can thus be considered psychologically nutritious. Most of this work has focused on need satisfaction in the real world, but some studies have shown that need satisfaction experienced during video game play also leads to short-term improvements in well-being. It is not yet clear, however, how need satisfaction derived from video games compares to need satisfaction derived from real-world experiences. Can video game need satisfaction improve well-being beyond real-world need satisfaction? The present study addressed this and related questions using a two-week daily-diary study with a sample of 133 undergraduates w...
People often use videogames to restore wellbeing after negative experiences in day-to-day life. Alth...
2015-09-17Self Determination Theory (SDT) has been used to explain the benefits observed from video ...
The present research examined the background and consequences of different styles of engagement in v...
Over the past two decades, advancements in technology have paved the way for the rise of video games...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Research has revealed that the push to engage in video games is in part the perception that they sat...
This thesis is a study of how videogames can improve player wellbeing after a negative experience. T...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
The psychological impact of video gaming has received considerable attention in recent years, reflec...
The present research examined the background and consequences of different styles of engagement in v...
People often use videogames to restore wellbeing after negative experiences in day-to-day life. Alth...
2015-09-17Self Determination Theory (SDT) has been used to explain the benefits observed from video ...
The present research examined the background and consequences of different styles of engagement in v...
Over the past two decades, advancements in technology have paved the way for the rise of video games...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Research has revealed that the push to engage in video games is in part the perception that they sat...
This thesis is a study of how videogames can improve player wellbeing after a negative experience. T...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
The psychological impact of video gaming has received considerable attention in recent years, reflec...
The present research examined the background and consequences of different styles of engagement in v...
People often use videogames to restore wellbeing after negative experiences in day-to-day life. Alth...
2015-09-17Self Determination Theory (SDT) has been used to explain the benefits observed from video ...
The present research examined the background and consequences of different styles of engagement in v...