Virtual reality systems typically allow users to physically walk and turn, but virtual environments (VEs) often exceed the available walking space. Teleporting has become a common user interface, whereby the user aims a laser pointer to indicate the desired location, and sometimes orientation, in the VE before being transported without self-motion cues. This study evaluated the influence of rotational self-motion cues on spatial updating performance when teleporting, and whether the importance of rotational cues varies across movement scale and environment scale. Participants performed a triangle completion task by teleporting along two outbound path legs before pointing to the unmarked path origin. Rotational self-motion reduced overall er...
Keeping track of locations across self-motion is possible by continuously updating spatial represent...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
Intuitively, it seems as if we should be able to point accurately to the location of a target object...
Teleporting is a popular interface to allow virtual reality users to explore environments that are l...
Teleporting interfaces are widely used in virtual reality applications to explore large virtual envi...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
Teleportation in virtual reality (VR) affords the ability to explore beyond the physical space. Prev...
The literature often suggests that proprioceptive and especially vestibular cues are required for na...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
Keeping track of locations across self-motion is possible by continuously updating spatial represent...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
Intuitively, it seems as if we should be able to point accurately to the location of a target object...
Teleporting is a popular interface to allow virtual reality users to explore environments that are l...
Teleporting interfaces are widely used in virtual reality applications to explore large virtual envi...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
Teleportation in virtual reality (VR) affords the ability to explore beyond the physical space. Prev...
The literature often suggests that proprioceptive and especially vestibular cues are required for na...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
Keeping track of locations across self-motion is possible by continuously updating spatial represent...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...