Humankind, differentiated from nature, has always strived to extend the body and to overcome spatial boundaries. These civilizational attempts have been achieved by means of technological inventions and developments recently. The continuous technological development could, however, qualify only partially as an energyeffective means for establishing experimental spaces. The instinctive “colonization process” has been able to unfold in electronic environments.The bodily fixation and the narrow scope of attention are qualities of Internet use which cannot create the experience of full-body immersion. In contrast, Virtual Reality (VR) attempts to create a sense of full audiovisual-haptic experience in the recipient by aspiring for interactivity...
The purpose of the article is to reveal the essence of the concepts of “virtual reality”, “augmented...
This thesis is dealing with explanations of reality, virtuality, their various definitions, examples...
On nous promet une mise sur le marché massive des casques de réalité virtuelle pour le grand public ...
Our society is witnessing a rapid development of innovation technologies which allowed to do scient...
A technics and technology exist as long as human civilization. Human is not just able to adapt to th...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
A virtual reality environment currently has a huge potential for development. Its ability to move to...
Electronic virtuality is a component of a new level in the evolution of mankind. Who knows the past ...
The article demonstrates that information and communication technologies, which are actively impleme...
Problem setting. An identity is formed and develops on a border social and personal realities, by su...
Problem setting. An identity is formed and develops on a border social and personal realities, by su...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
The Convergence of Media and the Virtual Reality of ImageThe development of visual entertainment is ...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
Digital technologies have led to the transformation of different types of information into binary fo...
The purpose of the article is to reveal the essence of the concepts of “virtual reality”, “augmented...
This thesis is dealing with explanations of reality, virtuality, their various definitions, examples...
On nous promet une mise sur le marché massive des casques de réalité virtuelle pour le grand public ...
Our society is witnessing a rapid development of innovation technologies which allowed to do scient...
A technics and technology exist as long as human civilization. Human is not just able to adapt to th...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
A virtual reality environment currently has a huge potential for development. Its ability to move to...
Electronic virtuality is a component of a new level in the evolution of mankind. Who knows the past ...
The article demonstrates that information and communication technologies, which are actively impleme...
Problem setting. An identity is formed and develops on a border social and personal realities, by su...
Problem setting. An identity is formed and develops on a border social and personal realities, by su...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
The Convergence of Media and the Virtual Reality of ImageThe development of visual entertainment is ...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
Digital technologies have led to the transformation of different types of information into binary fo...
The purpose of the article is to reveal the essence of the concepts of “virtual reality”, “augmented...
This thesis is dealing with explanations of reality, virtuality, their various definitions, examples...
On nous promet une mise sur le marché massive des casques de réalité virtuelle pour le grand public ...