Location-based games (LBGs) on smart mobile phones are challenging people\u27s conceptions of public and private space and, in the process, opening up windows of opportunity for subverting the neoliberalisation of urban space associated with the smart city. In the context of the smart city, urban control by corporate, neoliberal interests exerts pressure on players to interweave digital gameplay with everyday life in hybrid urban space. However, players do not passively comply. Rather their subversions and transgressions are integrated into the realisation of the smart city. Drawing on an in-depth empirical study of the popular LBG Pokémon Go, this paper critiques the dynamics inherent in the game design aimed to produce profit from gamers\...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
This article builds on previous scholarship on urban play, playable cities, and gamification by focu...
With the increasing mobility and connectivity of technological devices in smart cities, games are al...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
Digital transformations are not contained within the digital domain but are increasingly spilling ov...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
This paper represents a new theorization of the role of location-based games (LBGs) as potentially p...
This special commentary for Mobile Media & Communication seeks to put these divisive debates in cont...
This chapter about playful urban planning argues that play and games can help foster smart citizensh...
In the digital age, while people generally benefit from this, they also face some health issues due ...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommod...
With the increasing mobility and connectivity of technological devices in smart cities, games are al...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
This article builds on previous scholarship on urban play, playable cities, and gamification by focu...
With the increasing mobility and connectivity of technological devices in smart cities, games are al...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
Digital transformations are not contained within the digital domain but are increasingly spilling ov...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
This paper represents a new theorization of the role of location-based games (LBGs) as potentially p...
This special commentary for Mobile Media & Communication seeks to put these divisive debates in cont...
This chapter about playful urban planning argues that play and games can help foster smart citizensh...
In the digital age, while people generally benefit from this, they also face some health issues due ...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommod...
With the increasing mobility and connectivity of technological devices in smart cities, games are al...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
This article builds on previous scholarship on urban play, playable cities, and gamification by focu...
With the increasing mobility and connectivity of technological devices in smart cities, games are al...