Chapter 16 outlines what it means to be a young child learning in the digital age as well as being an educator in a digital context. The chapter provides an evidence-informed discussion about the importance of digital and multimodal learning for young children, and pedagogical strategies and insights for practice. Readers will explore how new technologies are being used in innovative ways with young children and can learn about the emergence of new learning ecologies.https://research.acer.edu.au/strong-foundations/1015/thumbnail.jp
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This paper reports on a study exploring the outcomes from young children’s play with digital technol...
Chapter 16 outlines what it means to be a young child learning in the digital age as well as being a...
This essay introduces the concept of digital play in early childhood education and how digital techn...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This chapter discusses children’s imaginative play and literacy practices as mediated by mobile digi...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
Early childhood education settings are characterized by the use of play-based learning and the asses...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
This book focuses on how young children play and have fun while indulging in digital worlds, discove...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
The use of modern digital technologies is gaining relevance at all levels of education, including ea...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This paper reports on a study exploring the outcomes from young children’s play with digital technol...
Chapter 16 outlines what it means to be a young child learning in the digital age as well as being a...
This essay introduces the concept of digital play in early childhood education and how digital techn...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This chapter discusses children’s imaginative play and literacy practices as mediated by mobile digi...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
Early childhood education settings are characterized by the use of play-based learning and the asses...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
This book focuses on how young children play and have fun while indulging in digital worlds, discove...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
The use of modern digital technologies is gaining relevance at all levels of education, including ea...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This paper reports on a study exploring the outcomes from young children’s play with digital technol...