Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory stimulation and interaction through multiple sensory channels. The recent upsurge in technology and wearables provides mulsemedia researchers a vehicle for potentially boundless choice. However, in order to build systems that integrate various senses, there are still some issues that need to be addressed. This review deals with mulsemedia topics that remain insufficiently explored by previous work, with a focus on the multi-multi (multiple media-multiple senses) perspective, where multiple types of media engage multiple senses. Moreover, it addresses the evolution of previously identified challenges in this area and formulates new exploration directions
International audienceThis paper is focused on two key-topics for interactive audio-visual media : 1...
The human brain has evolved to learn, adapt and operate optimally in multisensory settings. Explorin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory stimulation and ...
The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users wi...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
Multisensory experiences have been increasingly applied in Human-Computer Interaction (HCI). In rece...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. Th...
Designing a mulsemedia|multiple sensorial media|system entails first and foremost comprehending what...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
This chapter highlights the roles of the various senses and their interplay when people interact wit...
Different senses provide us with information of various levels of precision and enable us to constru...
In recent years, the emerging immersive technologies (e.g. Virtual/Augmented Reality, multisensorial...
Abstract—Multimedia synchronization involves a temporal relationship between audio and visual media ...
International audienceThis paper is focused on two key-topics for interactive audio-visual media : 1...
The human brain has evolved to learn, adapt and operate optimally in multisensory settings. Explorin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory stimulation and ...
The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users wi...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
Multisensory experiences have been increasingly applied in Human-Computer Interaction (HCI). In rece...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. Th...
Designing a mulsemedia|multiple sensorial media|system entails first and foremost comprehending what...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
This chapter highlights the roles of the various senses and their interplay when people interact wit...
Different senses provide us with information of various levels of precision and enable us to constru...
In recent years, the emerging immersive technologies (e.g. Virtual/Augmented Reality, multisensorial...
Abstract—Multimedia synchronization involves a temporal relationship between audio and visual media ...
International audienceThis paper is focused on two key-topics for interactive audio-visual media : 1...
The human brain has evolved to learn, adapt and operate optimally in multisensory settings. Explorin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...