Video games and the internet are wildly popular sources of entertainment. Both are highly prolific, and thousands of hours are logged in both daily. This increase in popularity, however, came with a number of documented behaviours and incidents that revealed an addiction to gaming and the internet may develop in some. Research on problematic online gaming (POG) and problematic internet use (PIU) has burgeoned, however no official diagnostic framework nor standard measure exists due to a lack of consensus. This study aimed to test the reliability of the Problematic Online Gaming Questionnaire and the Problematic Internet Use Questionnaire across digital and paper formats as well as examine POG, PIU and their relationship to life satisfaction...
Objective: There have long been indications that those with problems controlling their Internet use...
Background: The problematic use of online gaming, social networking sites (SNS) and online pornograp...
The aim of the current study was to investigate how problematic online gaming, problematic online ga...
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that th...
<div><h3>Background</h3><p>Online gaming has become increasingly popular. However, this has led to c...
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic ...
Objective: There have long been indications that those with problems controlling their Internet use ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Objective. There have long been indications that those with problems controlling their internet use ...
© 2020, The Author(s). In recent years there have been growing concerns about problematic Internet u...
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
Massively-multiplayer online games (MMOs) are increasingly popularworldwide.MMOgaming can result in ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
Objective: There have long been indications that those with problems controlling their Internet use...
Background: The problematic use of online gaming, social networking sites (SNS) and online pornograp...
The aim of the current study was to investigate how problematic online gaming, problematic online ga...
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that th...
<div><h3>Background</h3><p>Online gaming has become increasingly popular. However, this has led to c...
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic ...
Objective: There have long been indications that those with problems controlling their Internet use ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Objective. There have long been indications that those with problems controlling their internet use ...
© 2020, The Author(s). In recent years there have been growing concerns about problematic Internet u...
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
Massively-multiplayer online games (MMOs) are increasingly popularworldwide.MMOgaming can result in ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
Objective: There have long been indications that those with problems controlling their Internet use...
Background: The problematic use of online gaming, social networking sites (SNS) and online pornograp...
The aim of the current study was to investigate how problematic online gaming, problematic online ga...