Nowadays, students are spending more and more time doing online entertainment activities rather than learning. In this context a lot of research in the area of e-learning was put in combining the entertainment with teaching in order to increase the student motivation for learning. The fact that the learning process may be considered by the students to be a boring and forced process which leads to student de-motivation remains an issue. In this context, educational games were developed in order to support the learning process. This paper presents a Motivation based Game Level Adaptation Mechanism (MoGAME). The proposed mechanism combines motivation assessment and learner knowledge in order to personalise the game difficulty level. Thus, the ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
International audienceGamification is widely used to increase learner motivation when using a learni...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Computer games started to be integrated in the learning process in order to bridge the gap between t...
International audienceThe MOOCs constitute an important development of e-Learning environments becau...
Over the past decade there have been significant technological advantages that gradually brought us ...
The technological developments characteristic to today’s digital era have contributed to significant...
Technological development supports the distribution of education to various parts of the world throu...
International audienceMany learning environments are deserted by the learners, even if they are effe...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The area of technology-enhanced e-learning has seen significant improvement during the last decade. ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
International audienceGamification is widely used to increase learner motivation when using a learni...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Computer games started to be integrated in the learning process in order to bridge the gap between t...
International audienceThe MOOCs constitute an important development of e-Learning environments becau...
Over the past decade there have been significant technological advantages that gradually brought us ...
The technological developments characteristic to today’s digital era have contributed to significant...
Technological development supports the distribution of education to various parts of the world throu...
International audienceMany learning environments are deserted by the learners, even if they are effe...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The area of technology-enhanced e-learning has seen significant improvement during the last decade. ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
International audienceGamification is widely used to increase learner motivation when using a learni...
With the development of media technology and game evolution, games are endowed with multiple purpose...