Computer games started to be integrated in the learning process in order to bridge the gap between the new learner generation and the traditional learning process. However, today’s game-based e-learning environments do not provide different types of adaptation, with learners receiving mostly “one size fits all” educational games despite the existing differences between them in terms of learner knowledge, motivation, etc. In this context, game-based e-learning can lead to demotivated learners. Therefore, there is a need for adaptation strategies. In order to make adaptation possible, real-time assessment of the game-play process as well as of the learning process is needed. Since learner motivation plays an important role in both the learnin...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
The technological developments characteristic to today’s digital era have contributed to significant...
Learner’s motivation is one of the main aspects that need to be addressed for a successful learning ...
Over the past decade there have been significant technological advantages that gradually brought us ...
Learner's motivation is one of the main aspects that need to be addressed for a successful learning ...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of ...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
The technological developments characteristic to today’s digital era have contributed to significant...
Learner’s motivation is one of the main aspects that need to be addressed for a successful learning ...
Over the past decade there have been significant technological advantages that gradually brought us ...
Learner's motivation is one of the main aspects that need to be addressed for a successful learning ...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
Nowadays, students are spending more and more time doing online entertainment activities rather than...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of ...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...