This thesis explores the advantages and challenges of using a phone-based virtual reality solution when creating a system intended for the therapy of patients with non-specific chronic neck pain. It also explores the suitability of popular design principles of the Human-Computer Interaction as specifically applied to the field of smartphone-based VR using a cardboard head mount display. Besides, it also explores what gamification techniques are suitable for VR assisted treatment. To answer these questions a high-fidelity prototype, the Virtual Neck Application (VNA), was produced over five iterations utilizing the user-centered design method and within the framework of the design science research methodology
Virtual reality is an environment in which fantastical or realistic scenes take place and can be exp...
Beginning with a general description of virtual reality (VR) applications, this paper investigates t...
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban ...
The incorporation of Virtual Reality (VR) technology in developing application for purposes such as ...
Virtual Reality (VR) is a significant technology that has the potential to revolutionize a variety o...
We propose CeVRicale, a cervical rehabilitation application based on the use of virtual reality (VR)...
Physical Medicine and Motor Rehabilitation is a medical specialty that deals with the diagnosis and ...
This paper presents the design of a VR for foot reflexology stress therapy application, VR-Foot-ReST...
This paper surveys the state of the art in telemedicine applications of virtual environments (VEs) a...
Virtual Reality (VR) can be considered as the leading edge of a general evolution of present communi...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Objective: To investigate the feasibility of a virtual reality exercise intervention within an inter...
Abstract Available virtual reality (VR) input devices, such as controllers enabling user interaction...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Virtual Environments allow a human to interact with a (computer) system in such a way that a high le...
Virtual reality is an environment in which fantastical or realistic scenes take place and can be exp...
Beginning with a general description of virtual reality (VR) applications, this paper investigates t...
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban ...
The incorporation of Virtual Reality (VR) technology in developing application for purposes such as ...
Virtual Reality (VR) is a significant technology that has the potential to revolutionize a variety o...
We propose CeVRicale, a cervical rehabilitation application based on the use of virtual reality (VR)...
Physical Medicine and Motor Rehabilitation is a medical specialty that deals with the diagnosis and ...
This paper presents the design of a VR for foot reflexology stress therapy application, VR-Foot-ReST...
This paper surveys the state of the art in telemedicine applications of virtual environments (VEs) a...
Virtual Reality (VR) can be considered as the leading edge of a general evolution of present communi...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Objective: To investigate the feasibility of a virtual reality exercise intervention within an inter...
Abstract Available virtual reality (VR) input devices, such as controllers enabling user interaction...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Virtual Environments allow a human to interact with a (computer) system in such a way that a high le...
Virtual reality is an environment in which fantastical or realistic scenes take place and can be exp...
Beginning with a general description of virtual reality (VR) applications, this paper investigates t...
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban ...