Well-designed and informative product presentations can support consumers in making purchase decisions. There are plenty of facts and details about a product of interest. However, also emotions are an important aspect for the purchase decision. The unique visualization opportunities of virtual reality (VR) can give users of VR applications the feeling of being there (telepresence). The applications can intensely engage them in a flow experience, comprising the four dimensions of enjoyment, curiosity, focused attention and control. In this work, we claim that VR product presentations can create subjective product experiences for consumers and motivate them to reuse this innovative type of product presentation in the future, by immersing them...
Virtual reality (VR) is among the main technologies revolutionizing numerous sectors, including tour...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...
This study aims to investigate the impact of virtual reality experiences created with the newest gen...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Abstract This study explores the roles of vividness and interactivity—two technological dimensions o...
Virtual reality (VR) is considered an important technological development to impact the tourism indu...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
With the rapid development of Virtual Reality (VR) technology, theme park companies are eager to app...
Virtual reality (VR) has been outlined as one of the most important technological developments to in...
Virtual reality (VR) is among the main technologies revolutionizing numerous sectors, including tour...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...
This study aims to investigate the impact of virtual reality experiences created with the newest gen...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Abstract This study explores the roles of vividness and interactivity—two technological dimensions o...
Virtual reality (VR) is considered an important technological development to impact the tourism indu...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
With the rapid development of Virtual Reality (VR) technology, theme park companies are eager to app...
Virtual reality (VR) has been outlined as one of the most important technological developments to in...
Virtual reality (VR) is among the main technologies revolutionizing numerous sectors, including tour...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...
This study aims to investigate the impact of virtual reality experiences created with the newest gen...