The present mixed-method study investigated the influence of digital gaming and other extracurricular English (EE) language practices on the English vocabulary and grammar skills of a group of Norwegian ninth graders. The participants (n = 16, ten girls and six boys) were aged 14–15. Quantitative data were gathered through language diaries, a productive vocabulary test,and a grammaticality judgment test, whereas qualitative data were collected through semi-structured interviews with seven of the participants. Previous research has found out-of-school English language practices, and digital gaming in particular, to positively correlate with English proficiency in young learners of English as a second language (Sundqvist, 20...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Master´s thesis in English (EN500)The present mixed-method study investigated the influence of ...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Today, English is the most studied second language, being used in academia, international relations,...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Master´s thesis in English (EN500)The present mixed-method study investigated the influence of ...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
In an increasingly globalized world, digital gaming has emerged, and learning English as a second la...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Today, English is the most studied second language, being used in academia, international relations,...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
This master’s thesis describes a quantitative study on how extramural exposure to authentic English ...
Is there a positive correlation between English proficiency and gaming, as well as game culture, amo...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...