Master of ScienceDepartment of Computer ScienceWilliam H. HsuDetermining efficient gaits and walk-cycles for arbitrary body shapes is an ongoing problem that has a wide array of applications, from robotics to video game development and computer animation. Many different methods have been used in solving this problem, each with trade-offs in run-time efficiency, generality, and ease of implementation. The technique used in this project is Proximal Policy Optimization, a form of reinforcement learning in which efficient walk cycles can be learned and improved automatically. This technique will be applied to a quadrupedal agent, which will learn to walk to a target location in a simulated environment. In addition, this project further optimi...
This paper introduces a new approach to develop a fast gait for quadruped robot using genetic progra...
In this thesis, the problems of generating and optimizing motor behaviors for both simulated and rea...
This paper presents an evolutionary computation approach to generate three-dimensional fast forward ...
Master of ScienceDepartment of Computer ScienceWilliam H. HsuDetermining efficient gaits and walk-cy...
This paper presents an efficient technique for a self-learning dynamic walk for a quadrupedal robot....
This paper presents a novel evolutionary computation approach to optimize fast forward gaits for a q...
The scope of the paper is to develop a methodology for finding optimal gaits of a quadruped robot us...
It is a difficult task to generate optimal walking gaits for mobile legged robots. Generating and co...
This article describes the development of a gait optimization system that allows a fast but stable ...
Evolutionary Computation (EC) has strengths in terms of computation for gait optimization. However, ...
The scope of the paper is to develop a methodology for finding optimal gaits of a quadruped robot us...
This paper presents an evolutionary computation approach to generate three-dimensional fast forward ...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
Ambulation is a valuable form of locomotion for robots which must operate in spaces designed for hum...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
This paper introduces a new approach to develop a fast gait for quadruped robot using genetic progra...
In this thesis, the problems of generating and optimizing motor behaviors for both simulated and rea...
This paper presents an evolutionary computation approach to generate three-dimensional fast forward ...
Master of ScienceDepartment of Computer ScienceWilliam H. HsuDetermining efficient gaits and walk-cy...
This paper presents an efficient technique for a self-learning dynamic walk for a quadrupedal robot....
This paper presents a novel evolutionary computation approach to optimize fast forward gaits for a q...
The scope of the paper is to develop a methodology for finding optimal gaits of a quadruped robot us...
It is a difficult task to generate optimal walking gaits for mobile legged robots. Generating and co...
This article describes the development of a gait optimization system that allows a fast but stable ...
Evolutionary Computation (EC) has strengths in terms of computation for gait optimization. However, ...
The scope of the paper is to develop a methodology for finding optimal gaits of a quadruped robot us...
This paper presents an evolutionary computation approach to generate three-dimensional fast forward ...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
Ambulation is a valuable form of locomotion for robots which must operate in spaces designed for hum...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
This paper introduces a new approach to develop a fast gait for quadruped robot using genetic progra...
In this thesis, the problems of generating and optimizing motor behaviors for both simulated and rea...
This paper presents an evolutionary computation approach to generate three-dimensional fast forward ...