Multi-fidelity prototyping combines within a single user interface prototype several elements whose representations are reproduced with different levels of fidelity with respect to the final user interface: no fidelity at all, low fidelity, medium fidelity, and high fidelity. In order to effectively and efficiently support multi-fidelity, an original set of techniques is defined and discussed: multiple representation manipulation by sketching and gesture recognition, smooth transition between any representation at any time, prototype reusability, multi-platform support, and multiple user interface prototyping facilities. The full implementation of these techniques in prototyping software provides designers and developers with a unique envir...
User interface design by sketching, as well as other sketching activities, typically involves sketch...
Today multi-touch technology is the basis for many new techniques designed to improveinteractions wi...
Designing the right User Interface (UI) of an Information System the first time is very unlikely to ...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Abstract. We present a new technique for user interface prototyping, called mixed-fidelity prototypi...
Changes on interaction technologies over the last decades have the potential to mark a paradigm shif...
Specifying user interfaces consists in a fundamental activity in the user interface development life...
Specifying user interfaces consists in a fundamental activity in the user interface development life...
People today use an ever increasing number of devices in widely different contexts, since in the pas...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity proto...
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The ...
Over the history of interaction design, concepts and methods of prototyping have been significantly ...
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The ...
User interface design by sketching, as well as other sketching activities, typically involves sketch...
Today multi-touch technology is the basis for many new techniques designed to improveinteractions wi...
Designing the right User Interface (UI) of an Information System the first time is very unlikely to ...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Abstract. We present a new technique for user interface prototyping, called mixed-fidelity prototypi...
Changes on interaction technologies over the last decades have the potential to mark a paradigm shif...
Specifying user interfaces consists in a fundamental activity in the user interface development life...
Specifying user interfaces consists in a fundamental activity in the user interface development life...
People today use an ever increasing number of devices in widely different contexts, since in the pas...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity proto...
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The ...
Over the history of interaction design, concepts and methods of prototyping have been significantly ...
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The ...
User interface design by sketching, as well as other sketching activities, typically involves sketch...
Today multi-touch technology is the basis for many new techniques designed to improveinteractions wi...
Designing the right User Interface (UI) of an Information System the first time is very unlikely to ...