Scalable systems reconstructing arbitrary shapes in real time need a cluster of computers and an efficient strategy to share information. Optimizing the performances of the system requires considering how to spread the complexity over the nodes of the cluster. It means taking into account the kind of information to share between nodes, how to transmit it, and how to merge it given the available bandwidth and the impact of those steps on performances. We present a distributed and scalable volumetric architecture based on an efficient exploitation of interframe redundancy and on an efficient merging of partial models. The architecture is composed of acquisition nodes reconstructing partial models from multiple views and of a master node mergi...
International audienceThis paper addresses the problem of real time 3D modeling from images with mul...
Tomography is a non-destructive technique for imaging the interior of a 3D object. We present an eff...
International audienceArtificial vision requires of large amount of computing power, especially when...
The three-dimensional structure of the world makes 3D as the natural evolution of a huge panel of ap...
We present a real-time system for collaboratively reconstructing dense volumetric models of large 3D...
Figure 1: We take depth maps from a consumer depth camera (top left) and fuse them into a single sur...
Central to many problems in scene understanding based on using a network of tens, hundreds or even t...
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but cap...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Abstract Multi-view dynamic three-dimensional reconstruction has typically required the use of custo...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
We present a novel approach to infer volumetric reconstructions from a single viewport, based only o...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
International audienceThis paper addresses the problem of real time 3D modeling from images with mul...
Tomography is a non-destructive technique for imaging the interior of a 3D object. We present an eff...
International audienceArtificial vision requires of large amount of computing power, especially when...
The three-dimensional structure of the world makes 3D as the natural evolution of a huge panel of ap...
We present a real-time system for collaboratively reconstructing dense volumetric models of large 3D...
Figure 1: We take depth maps from a consumer depth camera (top left) and fuse them into a single sur...
Central to many problems in scene understanding based on using a network of tens, hundreds or even t...
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but cap...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Abstract Multi-view dynamic three-dimensional reconstruction has typically required the use of custo...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
We present a novel approach to infer volumetric reconstructions from a single viewport, based only o...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
International audienceThis paper addresses the problem of real time 3D modeling from images with mul...
Tomography is a non-destructive technique for imaging the interior of a 3D object. We present an eff...
International audienceArtificial vision requires of large amount of computing power, especially when...