Sesame is a software framework that aims at developing a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes separate application and architecture models within a single system simulation, it needs an explicit mapping step to relate these models for cosimulation. The design tradeoffs during the mapping stage, namely, the processing time, power consumption, and architecture cost, are captured by a multiobjective nonlinear mixed integer program. This paper aims at investigating the performance of multiobjective evolutionary algorithms (MOEAs) on solving large instances of the mapping problem. With two comparative case studies, it is shown that MOEAs provide ...
This chapter is dedicated to the optimization algorithms developed in the MULTICUBE project and to t...
Modern embedded systems come with contradictory design constraints. On one hand, these systems often...
Abstract: Various issues of the design and application of multiobjective evolutionary algorithms to ...
This book describes how evolutionary algorithms (EA), including genetic algorithms (GA) and particle...
This paper investigates automatic mapping of application-to-architecture in heterogeneous Multi Pro-...
A reduction in the time-to-market has led to widespread use of pre-designed parametric architectural...
Multi-processor Systems-on-chip are currently designed by using platform-based synthesis techniques....
Multi-objective evolutionary algorithms (MOEAs) have received increasing interest in industry becaus...
In this paper, we present a hardware-software co-synthesis system, called MOGAC, that partitions and...
New multimedia embedded applications are increasingly dy-namic, and rely on Dynamically-allocated Da...
In this paper, we compare four algorithms for the mapping of pipelined applications on a heterogeneo...
Software abstractions are crucial to effectively program heterogeneous Multi-Processor Systems on Ch...
Abstract—Multi-processor Systems-on-chip are currently de-signed by using platform-based synthesis t...
Multi-processor Systems-on-chip are currently designed by using platform-based synthesis techniques....
This chapter is dedicated to the optimization algorithms developed in the MULTICUBE project and to t...
Modern embedded systems come with contradictory design constraints. On one hand, these systems often...
Abstract: Various issues of the design and application of multiobjective evolutionary algorithms to ...
This book describes how evolutionary algorithms (EA), including genetic algorithms (GA) and particle...
This paper investigates automatic mapping of application-to-architecture in heterogeneous Multi Pro-...
A reduction in the time-to-market has led to widespread use of pre-designed parametric architectural...
Multi-processor Systems-on-chip are currently designed by using platform-based synthesis techniques....
Multi-objective evolutionary algorithms (MOEAs) have received increasing interest in industry becaus...
In this paper, we present a hardware-software co-synthesis system, called MOGAC, that partitions and...
New multimedia embedded applications are increasingly dy-namic, and rely on Dynamically-allocated Da...
In this paper, we compare four algorithms for the mapping of pipelined applications on a heterogeneo...
Software abstractions are crucial to effectively program heterogeneous Multi-Processor Systems on Ch...
Abstract—Multi-processor Systems-on-chip are currently de-signed by using platform-based synthesis t...
Multi-processor Systems-on-chip are currently designed by using platform-based synthesis techniques....
This chapter is dedicated to the optimization algorithms developed in the MULTICUBE project and to t...
Modern embedded systems come with contradictory design constraints. On one hand, these systems often...
Abstract: Various issues of the design and application of multiobjective evolutionary algorithms to ...