BackgroundResearch on Virtual Reality (VR) based motor rehabilitation for people with multiple sclerosis (MS) is rapidly growing in popularity, although few studies have focused on the upper limb (UL). The aims of this review were to investigate the effect of VR interventions on UL function in people with MS and determine if the type of VR intervention influences intervention effect.MethodFive databases (IEEE Xplore, MEDLINE, ProQuest Central (Health & Medical Collection), Science Direct and Web of Science Core Collection) were searched using keywords that relating to MS, VR and UL.ResultsTen articles were included, six randomised controlled trials, three cohort studies and one pilot observational study. Both commercial and custom VR te...
Background: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, h...
Published in final form at http://www.minervamedica.it/index2.t?show=R33Y2015N04A0497 Copyright © 20...
With virtual reality (VR) and gaming being an emerging rehabilitation tool, there is a need to devel...
Background Research on Virtual Reality (VR) based motor rehabilitation for people with multiple scl...
Background: Approximately 60% of people with multiple sclerosis (PwMS) suffer from upper limb dysfun...
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent on...
Background Although the use of Virtual Reality (VR) has received increasing interest as an add-on t...
Upper limb motor impairment following stroke is a common condition that impacts significantly the in...
Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a...
BACKGROUND: Robot-mediated training is increasingly considered as a rehabilitation intervention ta...
Objectives: To analyse the effectiveness of virtual reality-based interventions within several field...
Introduction: Multiple sclerosis (MS) is an inflammatory disease in which the insulating cover of ne...
Traditional upper extremity rehabilitation techniques are often tedious and repetitive. Recent impro...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Objectives: Stroke is one of the main causes of disability and mortality worldwide. Most survivors e...
Background: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, h...
Published in final form at http://www.minervamedica.it/index2.t?show=R33Y2015N04A0497 Copyright © 20...
With virtual reality (VR) and gaming being an emerging rehabilitation tool, there is a need to devel...
Background Research on Virtual Reality (VR) based motor rehabilitation for people with multiple scl...
Background: Approximately 60% of people with multiple sclerosis (PwMS) suffer from upper limb dysfun...
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent on...
Background Although the use of Virtual Reality (VR) has received increasing interest as an add-on t...
Upper limb motor impairment following stroke is a common condition that impacts significantly the in...
Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a...
BACKGROUND: Robot-mediated training is increasingly considered as a rehabilitation intervention ta...
Objectives: To analyse the effectiveness of virtual reality-based interventions within several field...
Introduction: Multiple sclerosis (MS) is an inflammatory disease in which the insulating cover of ne...
Traditional upper extremity rehabilitation techniques are often tedious and repetitive. Recent impro...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Objectives: Stroke is one of the main causes of disability and mortality worldwide. Most survivors e...
Background: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, h...
Published in final form at http://www.minervamedica.it/index2.t?show=R33Y2015N04A0497 Copyright © 20...
With virtual reality (VR) and gaming being an emerging rehabilitation tool, there is a need to devel...