Abstract: Background: While medical students are losing interest in lectures in favor of other educational materials, many studies suggest the benefit of active learning, combined with gamified educational tools. The authors developed a psychiatric adaptation of the « Hat Game ». It was hypothesised that this game would increase both knowledge and motivation in medical students toward psychiatric semiology. The aim of the study was to assess the benefit of a Psychiatric Hat Game session for learning psychiatric symptoms in third-year medical students. Student performance was also evaluated at 3 months. Methods: This gamified fast-track training consists of two teams and each team has to guess as many psychiatric semiology terms as possible ...
© 2017 The Author(s). Background: The majority of research studies on medical student attitudes towa...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
Abstract: Background: While medical students are losing interest in lectures in favor of other educa...
Objectives: This article explores the advantages of using gamification in mental health, in addition...
International audienceBackground: Neurological semiology is often considered by medical students as ...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
[EN] Gamification in higher education has been shown to provide a diverse range of learning opportun...
Objective: The successful application of gamification in different educational settings shows that t...
Purpose: Studies have shown a nationwide trend in which medical students seldom get one-on-one inter...
INTRODUCTION: The use of movies in medical (particularly psychiatric) education has been often limi...
Gamification is the use of game mechanics to promote engagement and enjoyment in a variety of tasks ...
Purpose: There is a lack of materials for simulating and testing the medical diagnostic procedure. S...
International audienceBackground: Recent changes in psychiatric care and teaching that limit patient...
Aim Evidence from recent decades establishing the effectiveness of simulation based medical educatio...
© 2017 The Author(s). Background: The majority of research studies on medical student attitudes towa...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
Abstract: Background: While medical students are losing interest in lectures in favor of other educa...
Objectives: This article explores the advantages of using gamification in mental health, in addition...
International audienceBackground: Neurological semiology is often considered by medical students as ...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
[EN] Gamification in higher education has been shown to provide a diverse range of learning opportun...
Objective: The successful application of gamification in different educational settings shows that t...
Purpose: Studies have shown a nationwide trend in which medical students seldom get one-on-one inter...
INTRODUCTION: The use of movies in medical (particularly psychiatric) education has been often limi...
Gamification is the use of game mechanics to promote engagement and enjoyment in a variety of tasks ...
Purpose: There is a lack of materials for simulating and testing the medical diagnostic procedure. S...
International audienceBackground: Recent changes in psychiatric care and teaching that limit patient...
Aim Evidence from recent decades establishing the effectiveness of simulation based medical educatio...
© 2017 The Author(s). Background: The majority of research studies on medical student attitudes towa...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...