As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x depends on variable y, then we mean that when a strategy assigns a value to variable x, it can be informed by the value that has been assigned to y. Second, and as a consequence of the first property, they capture a richer and more plausible model of concurrency t...
Abstract. This paper builds on a recent definition of concurrent games as event structures and an ap...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...
As they are conventionally formulated, Boolean games assume that players make their choices in ignor...
We introduce a non-cooperative game model in which players’ decision nodes are par- tially or...
We introduce a non-cooperative game model in which players’ decision nodes are par-tially ordered by...
AbstractBoolean games are a logical setting for representing static games in a succinct way, taking ...
Boolean games are a logical setting for representing static games in a succinct way, taking advantag...
Edited by Khaled Mellouli, Zied Elouedi, Nahla Ben Amor, Boutheina Ben YaghlaneInternational audienc...
Boolean games are a logical setting for representing static games in a succinct way, taking advantag...
Edited by Khaled Mellouli, Zied Elouedi, Nahla Ben Amor, Boutheina Ben YaghlaneInternational audienc...
International audienceBoolean games are a logical setting for representing static games in a succinc...
AbstractBoolean games are a logical setting for representing static games in a succinct way, taking ...
This paper builds on a recent definition of concurrent games as event structures and an application ...
This paper builds on a recent definition of concurrent games as event structures and an application ...
Abstract. This paper builds on a recent definition of concurrent games as event structures and an ap...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...
As they are conventionally formulated, Boolean games assume that players make their choices in ignor...
We introduce a non-cooperative game model in which players’ decision nodes are par- tially or...
We introduce a non-cooperative game model in which players’ decision nodes are par-tially ordered by...
AbstractBoolean games are a logical setting for representing static games in a succinct way, taking ...
Boolean games are a logical setting for representing static games in a succinct way, taking advantag...
Edited by Khaled Mellouli, Zied Elouedi, Nahla Ben Amor, Boutheina Ben YaghlaneInternational audienc...
Boolean games are a logical setting for representing static games in a succinct way, taking advantag...
Edited by Khaled Mellouli, Zied Elouedi, Nahla Ben Amor, Boutheina Ben YaghlaneInternational audienc...
International audienceBoolean games are a logical setting for representing static games in a succinc...
AbstractBoolean games are a logical setting for representing static games in a succinct way, taking ...
This paper builds on a recent definition of concurrent games as event structures and an application ...
This paper builds on a recent definition of concurrent games as event structures and an application ...
Abstract. This paper builds on a recent definition of concurrent games as event structures and an ap...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...
Most games for analysing concurrent systems are played on interleaving models, such as graphs or inf...