Our aim is to develop techniques for reasoning about gamelike concurrent systems, where the components of the system act rationally and strategically in pursuit of logicallyspecified goals. We first present a computational model for such systems, and investigate its properties. We then define and investigate a branching-time logic for reasoning about the equilibrium properties of such systems. The key operator in this logic is a path quantifier [NE]ϕ, which asserts that ϕ holds on all Nash equilibrium computations of the syste
Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic i...
In rational verification, the aim is to verify which temporal logic properties will obtain in a mult...
Ces travaux portent sur l'étude des jeux concurrents et temporisés. Ces deux types de jeux sont des ...
Our aim is to develop techniques for reasoning about gamelike concurrent systems, where the componen...
Our aim is to develop techniques for reasoning about game-like concurrent systems, where the compone...
This paper presents a range of expressiveness and complexity results for the specification, computat...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
In game theory, mechanism design is concerned with the design of incentives so that a desired outcom...
This paper presents a range of expressiveness and complexity results for the specification, computat...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Model checking is the best-known and most successful approach to formally verifying that systems sat...
In game theory, mechanism design is concerned with the design of incentives so that a desired outcom...
Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic i...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic i...
In rational verification, the aim is to verify which temporal logic properties will obtain in a mult...
Ces travaux portent sur l'étude des jeux concurrents et temporisés. Ces deux types de jeux sont des ...
Our aim is to develop techniques for reasoning about gamelike concurrent systems, where the componen...
Our aim is to develop techniques for reasoning about game-like concurrent systems, where the compone...
This paper presents a range of expressiveness and complexity results for the specification, computat...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
In game theory, mechanism design is concerned with the design of incentives so that a desired outcom...
This paper presents a range of expressiveness and complexity results for the specification, computat...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Model checking is the best-known and most successful approach to formally verifying that systems sat...
In game theory, mechanism design is concerned with the design of incentives so that a desired outcom...
Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic i...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic i...
In rational verification, the aim is to verify which temporal logic properties will obtain in a mult...
Ces travaux portent sur l'étude des jeux concurrents et temporisés. Ces deux types de jeux sont des ...