In state-of-the-art HEVC-based 3D video codec, multiview video plus associated depth maps are used. In order to achieve better coding performance, instead of the conventional sum of squared errors (SSE), view synthesis optimization (VSO) is proposed and included in the anchor encoder software to calculate view synthesis distortion in rate-distortion optimization (RDO) of depth coding. The anchor VSO achieves high rate-distortion (RD) performance. However, it requires partial rendering and is quite complex and time-consuming. On the other hand, simple SSE metric is fast but RD performance is low. In this paper, we propose a new distortion metric to be used in RDO for depth coding. The complexity of the proposed method is slightly higher than...
3D video is composed out of two or more, temporally synchronized, 2D video streams acquired at diffe...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
In 3D video coding systems, depth maps are not displayed to the viewers, but provide the geometric i...
This paper presents efficient coding tools for depth data in depth-enhanced video formats. The metho...
In 3D video, texture and supplementary depth data are coded to enable the interpolation of a require...
Video plus the corresponding depth maps is now the most popular data format for 3D video coding, as ...
Depth-based 3D formats for state of the art High Efficiency Video Coding standard facilitate the syn...
The 3D extension of high efficiency video coding (3D-HEVC) adopts a view synthesis optimization (VSO...
Depth-based 3D formats for state of the art High Efficiency Video Coding standard facilitate the syn...
In this correspondence, we explore a low-complexity adaptive view synthesis optimization (VSO) schem...
Joint video/depth rate allocation is an important optimization problem in 3D video coding. To addres...
In this paper, we propose a synthesized views distortion model based rate control algorithm for the ...
Advanced multiview video systems are able to generate intermediate viewpoints of a 3D scene. To enab...
In this paper, we explore a new scheme for view synthesis optimization (VSO) in the upcoming high ef...
3D video is composed out of two or more, temporally synchronized, 2D video streams acquired at diffe...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
In 3D video coding systems, depth maps are not displayed to the viewers, but provide the geometric i...
This paper presents efficient coding tools for depth data in depth-enhanced video formats. The metho...
In 3D video, texture and supplementary depth data are coded to enable the interpolation of a require...
Video plus the corresponding depth maps is now the most popular data format for 3D video coding, as ...
Depth-based 3D formats for state of the art High Efficiency Video Coding standard facilitate the syn...
The 3D extension of high efficiency video coding (3D-HEVC) adopts a view synthesis optimization (VSO...
Depth-based 3D formats for state of the art High Efficiency Video Coding standard facilitate the syn...
In this correspondence, we explore a low-complexity adaptive view synthesis optimization (VSO) schem...
Joint video/depth rate allocation is an important optimization problem in 3D video coding. To addres...
In this paper, we propose a synthesized views distortion model based rate control algorithm for the ...
Advanced multiview video systems are able to generate intermediate viewpoints of a 3D scene. To enab...
In this paper, we explore a new scheme for view synthesis optimization (VSO) in the upcoming high ef...
3D video is composed out of two or more, temporally synchronized, 2D video streams acquired at diffe...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...
International audienceThe popularity of 3D applications has brought out new challenges in the creati...