We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an arbitrary triangle mesh at the granularity of individual vertices, to create meshes that are highly adapted to dynamic view parameters. Such fine-grain control has previously been demonstrated using sequential CPU algorithms. However, these algorithms involve pointer-based structures with intricate dependencies that cannot be handled efficiently within the restricted framework of GPU parallelism. We show that by introducing new data structures and dependency rules, one can realize fine-grain progressive mesh updates as a sequence of parallel streaming passes over the me...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Arbitrary triangle mesh is a collection of 3D triangles without any shape or boundary restrictions. ...
We present a scheme for view-dependent level-of-detail control that is implemented entirely on progr...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Progressive meshes are a way of representing several resolutions of a mesh in a single data structur...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Arbitrary triangle mesh is a collection of 3D triangles without any shape or boundary restrictions. ...
We present a scheme for view-dependent level-of-detail control that is implemented entirely on progr...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Progressive meshes are a way of representing several resolutions of a mesh in a single data structur...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Arbitrary triangle mesh is a collection of 3D triangles without any shape or boundary restrictions. ...