When we watch a moving object, our lens accommodate on the focused images, our eyes converge to maintain stereo vision, and our pupil controls the amount of light into our eyes. This is called the triple response of eyes. Although virtual reality (VR) binocular displays can present moving stereoscopic images to a viewer, the triple response cannot be performed in a normal fashion because the lens focuses of these displays are fixed. Biological reviews have hypothesized that this may cause eye fatigue in users of VR displays. However, this remains a hypothesis as there is no empirical data to verify it. In this study, a wearable binocular display with dynamically adjustable lens focus has been developed. Two experiments have been conducted ...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
In stereo displays, binocular disparity creates a striking impression of depth. However, such displa...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
People can suffer from eye fatigue and headache when viewing a stereoscopic binocular head-mounted d...
In a typical Head Mounted Display (HMD), the distance between the lens and the display screen is fix...
When viewing a real object, our eyes will accommodate to focus at the object. At the same time, our ...
This paper reports an experiment conducted to investigate the levels of eye fatigue caused by viewin...
Typical stereoscopic displays produce a vivid impression of depth by presenting each eye with its ow...
It has been demonstrated that a stereoscopic virtual reality system can cause deficits of binocular ...
Stereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending different images to the...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic dis...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
In stereo displays, binocular disparity creates a striking impression of depth. However, such displa...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
People can suffer from eye fatigue and headache when viewing a stereoscopic binocular head-mounted d...
In a typical Head Mounted Display (HMD), the distance between the lens and the display screen is fix...
When viewing a real object, our eyes will accommodate to focus at the object. At the same time, our ...
This paper reports an experiment conducted to investigate the levels of eye fatigue caused by viewin...
Typical stereoscopic displays produce a vivid impression of depth by presenting each eye with its ow...
It has been demonstrated that a stereoscopic virtual reality system can cause deficits of binocular ...
Stereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending different images to the...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
International audienceStereoscopic 3D (S3D) displays provide an enhanced sense of depth by sending d...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic dis...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
In stereo displays, binocular disparity creates a striking impression of depth. However, such displa...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...