We investigate the collective behaviour of a large number of agents with one step memory horizon in the framework of evolutionary game theory. A refinement of the imitation process for memory agents that we call partial imitation is compared to the commonly employed complete imitation procedure. We combine pairwise comparison and random exploration to show that the cooperation density may be greatly reduced due to the refined imitation process. Partial imitation also greatly changes the fate of the individual strategies. We show that the ubiquitous Tit-For-Tat strategy is difficult to be observed in its entirety by deterministic agents. Consequently it becomes a less popular strategy with partial imitation. The other two famous strategies G...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
In this article, we study the asymptotic behavior of deterministic, continuous-time imitation dynami...
We study models of learning in games where agents with limited memory use social information to deci...
Published online: 01 February 2015This paper extends previous work on evolutionary games by introduc...
We consider a broad class of stochastic imitation dynamics over networks, encompassing several well ...
The evolutionary time scales for various strategies in the iterated Prisoner's Dilemma on a fully co...
The evolutionary time scales for various strategies in the iterated Prisoner's Dilemma on a fully co...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a s...
One of the interesting extensions of evolutionary game theory is to limit the possible interactions ...
We perform convergence analysis on networks of agents playing public goods games, choosing between t...
Imitation dynamics for population games are studied and their asymptotic properties analyzed. In the...
The evolution of cooperation is still an enigma. Resolution of cooperative dilemma is a hot topic as...
Complex social behaviors lie at the heart of many of the challenges facing evolutionary biology, soc...
Based on a continuous mixed strategy game model considering the memory mechanism and the uncertainty...
The Minority Game is adapted to study the “imitation dilemma”, i.e. the tradeoff between local benef...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
In this article, we study the asymptotic behavior of deterministic, continuous-time imitation dynami...
We study models of learning in games where agents with limited memory use social information to deci...
Published online: 01 February 2015This paper extends previous work on evolutionary games by introduc...
We consider a broad class of stochastic imitation dynamics over networks, encompassing several well ...
The evolutionary time scales for various strategies in the iterated Prisoner's Dilemma on a fully co...
The evolutionary time scales for various strategies in the iterated Prisoner's Dilemma on a fully co...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a s...
One of the interesting extensions of evolutionary game theory is to limit the possible interactions ...
We perform convergence analysis on networks of agents playing public goods games, choosing between t...
Imitation dynamics for population games are studied and their asymptotic properties analyzed. In the...
The evolution of cooperation is still an enigma. Resolution of cooperative dilemma is a hot topic as...
Complex social behaviors lie at the heart of many of the challenges facing evolutionary biology, soc...
Based on a continuous mixed strategy game model considering the memory mechanism and the uncertainty...
The Minority Game is adapted to study the “imitation dilemma”, i.e. the tradeoff between local benef...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
In this article, we study the asymptotic behavior of deterministic, continuous-time imitation dynami...
We study models of learning in games where agents with limited memory use social information to deci...