This research studies the issues related to the draping algorithm using Geodesic Curves. The main work here is the development of a simple new CAD operator that allows draping of given 2D patterns onto a 3D mold. The 2D pattern is any closed, connected polygon or a polygonal approximation of a shape bounded by curves. The mold can be any well behaved composite surface made up of twice differentiable patches; here it will be assumed to be a NURBS or B-Splines surface. The basic idea of draping is to map skeletal lines on the 2D pattern onto corresponding geodesic curves on the 3D surface. A major difference between the proposed method with the past works is that we are doing the inverse mapping of surface development, which flattening a shee...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segmen...
Figure 1. Modeling on the surface of a cow. From left: the control polygons of some curves and a C 1...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
We describe a simple new CAD operator that allows draping of given 2D patterns onto the surface of a...
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zer...
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zer...
This research studies some issues related to approximate surface development. Two related problems a...
The 3-D to 2-D surface unfolding problem is known as draping in the apparel industry. In practice, d...
This paper is focused on a method for calculating the optimal drape origin on arbitrary surfaces con...
We present an algorithm computing geodesic curves partitioning an open mesh into segments which can ...
This paper describes a computer method for transforming an arbitrary developable surface into a flat...
In this paper, methods for generating and flattening developable surfaces by means of two given dire...
We describe a new shape operator that superimposes wrinkles on top of a smooth parametric surface. P...
We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. ...
Abstract ⎯ This paper addresses the problem of deriving 2D patterns from triangulated 3D surfaces. U...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segmen...
Figure 1. Modeling on the surface of a cow. From left: the control polygons of some curves and a C 1...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
We describe a simple new CAD operator that allows draping of given 2D patterns onto the surface of a...
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zer...
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zer...
This research studies some issues related to approximate surface development. Two related problems a...
The 3-D to 2-D surface unfolding problem is known as draping in the apparel industry. In practice, d...
This paper is focused on a method for calculating the optimal drape origin on arbitrary surfaces con...
We present an algorithm computing geodesic curves partitioning an open mesh into segments which can ...
This paper describes a computer method for transforming an arbitrary developable surface into a flat...
In this paper, methods for generating and flattening developable surfaces by means of two given dire...
We describe a new shape operator that superimposes wrinkles on top of a smooth parametric surface. P...
We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. ...
Abstract ⎯ This paper addresses the problem of deriving 2D patterns from triangulated 3D surfaces. U...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segmen...
Figure 1. Modeling on the surface of a cow. From left: the control polygons of some curves and a C 1...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...