Different materials reflect light in different ways, and this reflectance interacts with shape, lighting, and viewpoint to determine an object's image. Common materials exhibit diverse reflectance effects, and this is a significant source of difficulty for image analysis. One strategy for dealing with this diversity is to build computational tools that exploit reflectance symmetries, such as reciprocity and isotropy, that are exhibited by broad classes of materials. By building tools that exploit these symmetries, one can create vision systems that are more likely to succeed in real-world, non-Lambertian environments. In this paper, we develop a framework for representing and exploiting reflectance symmetries. We analyze the conditions for ...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Photometric stereo (PS) is a method that captures local shape and reflectance of a 3D object from se...
Different materials reflect light in different ways, and re-flectance interacts with shape, lighting...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
This paper describes a photometric stereo method that works with a wide range of surface reflectance...
This paper describes a photometric stereo method that works with a wide range of surface reflectance...
A set of images of a Lambertian surface under varying lighting directions defines its shape up to a ...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Abstract. We introduce a method to jointly estimate the BRDF and geometry of an object from a single...
Under unknown directional lighting, the uncalibrat-ed Lambertian photometric stereo algorithm recove...
A set of images of a Lambertian surface under varying lighting directions defines its shape up to a ...
Reconstructing the 3D point mesh of an object from 2D images is a difficult problem. The task is eve...
10.1109/TPAMI.2011.35IEEE Transactions on Pattern Analysis and Machine Intelligence33122506-2520ITPI
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Photometric stereo (PS) is a method that captures local shape and reflectance of a 3D object from se...
Different materials reflect light in different ways, and re-flectance interacts with shape, lighting...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
This paper describes a photometric stereo method that works with a wide range of surface reflectance...
This paper describes a photometric stereo method that works with a wide range of surface reflectance...
A set of images of a Lambertian surface under varying lighting directions defines its shape up to a ...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Abstract. We introduce a method to jointly estimate the BRDF and geometry of an object from a single...
Under unknown directional lighting, the uncalibrat-ed Lambertian photometric stereo algorithm recove...
A set of images of a Lambertian surface under varying lighting directions defines its shape up to a ...
Reconstructing the 3D point mesh of an object from 2D images is a difficult problem. The task is eve...
10.1109/TPAMI.2011.35IEEE Transactions on Pattern Analysis and Machine Intelligence33122506-2520ITPI
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Photometric stereo (PS) is a method that captures local shape and reflectance of a 3D object from se...